Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.133 | 100% | 12.5 s 3.0 charged | 12% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.127 | 100% | 11.0 s 3.0 charged | 11% HP left on average | |
| 3 | poisonAcid poisonGunk ShotrockRock Slide | 1.094 | 100% | 13.5 s 3.0 charged | 9% HP left on average | |
| 4 | steelMetal Sound steelGyro BallfireOverheat | 1.088 | 100% | 14.5 s 3.0 charged | 8% HP left on average | |
| 5 | psychicConfusion fireV-createfireOverheat | 1.061 | 100% | 12.5 s 2.0 charged | 6% HP left on average | |
| 6 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.037 | 100% | 14.0 s 1.0 charged | 4% HP left on average | |
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 1.029 | 100% | 13.0 s 2.0 charged | 3% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.927 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 9 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 0.917 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 10 | fireFire Spin steelIron HeadgroundEarth Power | 0.917 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 11 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 0.853 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicPsystrikepsychicPsychic | 0.798 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 13 | fireFire Spin steelIron HeadgroundEarth Power | 0.752 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 14 | psychicConfusion psychicFuture SightpsychicPsychic | 0.743 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 15 | steelMetal Claw steelSunsteel StrikesteelIron Head | 0.716 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 16 | steelBullet Punch steelIron HeadgrassTrailblaze | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 18 | steelSteel Wing rockAncient PowerdarkCrunch | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicPsychicghostShadow Ball | 0.688 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicSynchronoisegrassLeaf Blade | 0.670 | 0% | 7.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.