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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Play Rough

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
1.133
100%12.5 s
3.0 charged
12% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
1.127
100%11.0 s
3.0 charged
11% HP left on average
3
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
1.094
100%13.5 s
3.0 charged
9% HP left on average
4
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
1.088
100%14.5 s
3.0 charged
8% HP left on average
5
Victini
psychicConfusion
fireV-createfireOverheat
1.061
100%12.5 s
2.0 charged
6% HP left on average
6
Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
1.037
100%14.0 s
1.0 charged
4% HP left on average
7
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
1.029
100%13.0 s
2.0 charged
3% HP left on average
8
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.927
0%11.0 s
2.0 charged
0% HP left on average
9
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
0.917
0%12.0 s
2.0 charged
0% HP left on average
10
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
0.917
0%15.5 s
3.0 charged
0% HP left on average
11
Steelix
electricThunder Fang
steelHeavy SlampsychicPsychic Fangs
0.853
0%15.5 s
4.0 charged
0% HP left on average
12
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.798
0%7.5 s
1.0 charged
0% HP left on average
13
Heatran
fireFire Spin
steelIron HeadgroundEarth Power
0.752
0%16.0 s
3.0 charged
0% HP left on average
14
Shadow Alakazam
psychicConfusion
psychicFuture SightpsychicPsychic
0.743
0%7.5 s
1.0 charged
0% HP left on average
15
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
0.716
0%12.0 s
2.0 charged
0% HP left on average
16
Shadow Scizor
steelBullet Punch
steelIron HeadgrassTrailblaze
0.706
0%7.5 s
1.0 charged
0% HP left on average
17
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.706
0%7.5 s
1.0 charged
0% HP left on average
18
Shadow Archeops
steelSteel Wing
rockAncient PowerdarkCrunch
0.706
0%7.5 s
1.0 charged
0% HP left on average
19
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.688
0%7.5 s
1.0 charged
0% HP left on average
20
Shadow Gallade
psychicConfusion
psychicSynchronoisegrassLeaf Blade
0.670
0%7.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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