Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.709 | 100% | 11.0 s 3.0 charged | 73% HP left on average | |
| 2 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 3.709 | 100% | 12.5 s 3.0 charged | 73% HP left on average | |
| 3 | fireFire Spin steelIron HeadgroundEarth Power | 3.396 | 100% | 15.0 s 2.0 charged | 71% HP left on average | |
| 4 | psychicConfusion fireV-createfireOverheat | 3.365 | 100% | 12.5 s 2.0 charged | 70% HP left on average | |
| 5 | poisonAcid poisonGunk ShotrockRock Slide | 3.321 | 100% | 13.5 s 3.0 charged | 70% HP left on average | |
| 6 | fireFire Spin steelIron HeadgroundEarth Power | 3.260 | 100% | 17.5 s 4.0 charged | 69% HP left on average | |
| 7 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 3.146 | 100% | 12.5 s 2.0 charged | 68% HP left on average | |
| 8 | psychicConfusion psychicPsychicfairyDazzling Gleam | 3.125 | 100% | 13.0 s 2.0 charged | 68% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.104 | 100% | 11.0 s 1.0 charged | 68% HP left on average | |
| 10 | steelMetal Sound steelGyro BallfireOverheat | 3.104 | 100% | 14.5 s 4.0 charged | 68% HP left on average | |
| 11 | normalLock-On steelFlash CannonnormalHyper Beam | 3.104 | 100% | 15.0 s 4.0 charged | 68% HP left on average | |
| 12 | steelSteel Wing groundEarthquakeflyingBrave Bird | 3.093 | 100% | 14.0 s 1.0 charged | 68% HP left on average | |
| 13 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.073 | 100% | 11.5 s 3.0 charged | 67% HP left on average | |
| 14 | fireEmber psychicPsyshockfireHeat Wave | 3.039 | 100% | 10.5 s 3.0 charged | 67% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.922 | 100% | 10.0 s 1.0 charged | 66% HP left on average | |
| 16 | ghostHex fireBlast BurnghostShadow Ball | 2.857 | 100% | 14.0 s 3.0 charged | 65% HP left on average | |
| 17 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 2.818 | 100% | 11.5 s 3.0 charged | 65% HP left on average | |
| 18 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.804 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 19 | steelMetal Sound psychicPsyshocksteelFlash Cannon | 2.771 | 100% | 11.5 s 3.0 charged | 64% HP left on average | |
| 20 | fireFire Spin fireOverheatsteelIron Head | 2.732 | 100% | 17.5 s 4.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.