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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Galarian Weezing counters

poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Overheat

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
1.096
100%14.5 s
3.0 charged
9% HP left on average
2
Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
0.963
0%14.0 s
2.0 charged
0% HP left on average
3
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.798
0%7.5 s
1.0 charged
0% HP left on average
4
Coalossal
fireIncinerate
rockRock SlidefireFlame Charge
0.780
0%15.5 s
4.0 charged
0% HP left on average
5
Shadow Alakazam
psychicConfusion
psychicFuture SightpsychicPsychic
0.743
0%7.5 s
1.0 charged
0% HP left on average
6
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
0.716
0%12.0 s
2.0 charged
0% HP left on average
7
Shadow Scizor
steelBullet Punch
steelIron HeadgrassTrailblaze
0.706
0%7.5 s
1.0 charged
0% HP left on average
8
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.706
0%7.5 s
1.0 charged
0% HP left on average
9
Shadow Archeops
steelSteel Wing
rockAncient PowerdarkCrunch
0.706
0%7.5 s
1.0 charged
0% HP left on average
10
Hisuian Arcanine
darkSnarl
electricWild ChargerockRock Slide
0.706
0%12.5 s
3.0 charged
0% HP left on average
11
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.688
0%7.5 s
1.0 charged
0% HP left on average
12
Shadow Gallade
psychicConfusion
psychicSynchronoisegrassLeaf Blade
0.670
0%7.5 s
2.0 charged
0% HP left on average
13
Victini
psychicConfusion
psychicPsyshockfireV-create
0.670
0%10.0 s
2.0 charged
0% HP left on average
14
Nihilego
poisonPoison Jab
poisonGunk ShotrockPower Gem
0.670
0%13.0 s
2.0 charged
0% HP left on average
15
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.661
0%7.5 s
1.0 charged
0% HP left on average
16
Shadow Gardevoir
psychicConfusion
psychicSynchronoisepsychicPsychic
0.661
0%7.5 s
1.0 charged
0% HP left on average
17
Shadow Dragonite
steelSteel Wing
flyingHurricanenormalHyper Beam
0.642
0%7.5 s
1.0 charged
0% HP left on average
18
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.642
0%7.5 s
1.0 charged
0% HP left on average
19
Kyurem (White)
steelSteel Wing
iceIce BurniceBlizzard
0.642
0%7.5 s
1.0 charged
0% HP left on average
20
Shadow Exeggutor
psychicConfusion
psychicPsychicgrassSeed Bomb
0.642
0%7.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.