Shadow Galarian Weezing counters
poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate groundEarth PowerfireOverheat | 1.096 | 100% | 14.5 s 3.0 charged | 9% HP left on average | |
| 2 | steelSteel Wing groundEarthquakeflyingBrave Bird | 0.963 | 0% | 14.0 s 2.0 charged | 0% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 0.798 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 4 | fireIncinerate rockRock SlidefireFlame Charge | 0.780 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsychic | 0.743 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 0.716 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 7 | steelBullet Punch steelIron HeadgrassTrailblaze | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 9 | steelSteel Wing rockAncient PowerdarkCrunch | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 10 | darkSnarl electricWild ChargerockRock Slide | 0.706 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicPsychicghostShadow Ball | 0.688 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicSynchronoisegrassLeaf Blade | 0.670 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsyshockfireV-create | 0.670 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 14 | poisonPoison Jab poisonGunk ShotrockPower Gem | 0.670 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicPsystrikepsychicPsychic | 0.661 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.661 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 17 | steelSteel Wing flyingHurricanenormalHyper Beam | 0.642 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.642 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | steelSteel Wing iceIce BurniceBlizzard | 0.642 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicPsychicgrassSeed Bomb | 0.642 | 0% | 7.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.