Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsystrikepsychicPsychic | 1.898 | 100% | 8.0 s 0.0 charged | 47% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 1.219 | 100% | 8.5 s 1.0 charged | 18% HP left on average | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 1.145 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.099 | 100% | 11.5 s 3.0 charged | 9% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsychic | 1.005 | 100% | 12.0 s 1.0 charged | 0% HP left on average | |
| 6 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 0.936 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 7 | psychicConfusion psychicPsychicghostShadow Ball | 0.927 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 8 | steelSteel Wing rockAncient PowerdarkCrunch | 0.908 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 9 | steelBullet Punch steelFlash CannongroundEarthquake | 0.908 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 0.890 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.890 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.881 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsychicgrassSolar Beam | 0.853 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 14 | steelBullet Punch grassTrailblazedarkNight Slash | 0.835 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 15 | groundMud-Slap groundEarthquakerockStone Edge | 0.826 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 16 | groundMud-Slap groundEarthquakerockStone Edge | 0.826 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 17 | steelSteel Wing flyingHurricanenormalHyper Beam | 0.826 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 18 | steelSteel Wing iceIce BurniceBlizzard | 0.826 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 19 | steelBullet Punch steelFlash CannongroundEarthquake | 0.826 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicFuture SightpsychicPsychic | 0.817 | 0% | 9.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.