Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.643 | 100% | 11.0 s 4.0 charged | 73% HP left on average | |
| 2 | psychicConfusion fireV-createfireOverheat | 3.365 | 100% | 12.5 s 3.0 charged | 70% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.170 | 100% | 11.0 s 2.0 charged | 68% HP left on average | |
| 4 | fireEmber psychicPsyshockfireHeat Wave | 3.100 | 100% | 10.5 s 4.0 charged | 68% HP left on average | |
| 5 | psychicConfusion steelDoom DesirepsychicPsychic | 3.070 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 6 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.018 | 100% | 11.5 s 4.0 charged | 67% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.980 | 100% | 10.0 s 2.0 charged | 66% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.904 | 100% | 12.5 s 3.0 charged | 66% HP left on average | |
| 9 | steelMetal Sound psychicPsyshocksteelFlash Cannon | 2.830 | 100% | 11.5 s 4.0 charged | 65% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.754 | 100% | 13.5 s 4.0 charged | 64% HP left on average | |
| 11 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.596 | 100% | 11.5 s 4.0 charged | 61% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 2.464 | 100% | 12.5 s 4.0 charged | 59% HP left on average | |
| 13 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 2.464 | 100% | 12.5 s 4.0 charged | 59% HP left on average | |
| 14 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 2.464 | 100% | 12.5 s 4.0 charged | 59% HP left on average | |
| 15 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 2.464 | 100% | 12.5 s 4.0 charged | 59% HP left on average | |
| 16 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 2.464 | 100% | 12.5 s 4.0 charged | 59% HP left on average | |
| 17 | steelBullet Punch steelIron HeaddarkNight Slash | 2.429 | 100% | 11.5 s 4.0 charged | 59% HP left on average | |
| 18 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.385 | 100% | 11.5 s 4.0 charged | 58% HP left on average | |
| 19 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.385 | 100% | 13.5 s 4.0 charged | 58% HP left on average | |
| 20 | normalQuick Attack psychicPsyshocknormalHyper Beam | 2.365 | 100% | 11.5 s 4.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.