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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Brutal Swing

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
normalGiga ImpactfairyPlay Rough
1.007
100%12.5 s
3.0 charged
1% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
0.844
0%14.0 s
3.0 charged
0% HP left on average
3
Shadow Rhyperior
groundMud-Slap
groundEarthquakerockRock Wrecker
0.780
0%8.0 s
1.0 charged
0% HP left on average
4
Shadow Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
0.743
0%9.5 s
2.0 charged
0% HP left on average
5
Cradily
poisonAcid
groundBulldozerockStone Edge
0.679
0%8.0 s
2.0 charged
0% HP left on average
6
Shadow Entei
fireFire Fang
fireOverheatsteelIron Head
0.661
0%9.0 s
1.0 charged
0% HP left on average
7
Shadow Corviknight
steelSteel Wing
steelIron HeadflyingSky Attack
0.661
0%9.0 s
1.0 charged
0% HP left on average
8
Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Pump
0.661
0%9.5 s
2.0 charged
0% HP left on average
9
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
0.651
0%9.5 s
3.0 charged
0% HP left on average
10
Kyurem (White)
steelSteel Wing
iceIce BurniceBlizzard
0.642
0%7.0 s
1.0 charged
0% HP left on average
11
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
0.606
0%9.0 s
2.0 charged
0% HP left on average
12
Shadow Tyranitar
steelIron Tail
rockStone EdgefireFire Blast
0.596
0%8.0 s
1.0 charged
0% HP left on average
13
Shadow Cresselia
psychicConfusion
psychicFuture SightfairyMoonblast
0.596
0%9.0 s
2.0 charged
0% HP left on average
14
Shadow Aggron
steelIron Tail
steelHeavy SlamrockMeteor Beam
0.596
0%9.5 s
2.0 charged
0% HP left on average
15
Tapu Lele
psychicConfusion
psychicPsyshockpsychicFuture Sight
0.587
0%7.0 s
2.0 charged
0% HP left on average
16
Scizor
steelBullet Punch
steelIron HeadgrassTrailblaze
0.578
0%7.0 s
1.0 charged
0% HP left on average
17
Shadow Dialga
steelMetal Claw
steelIron HeadelectricThunder
0.578
0%7.0 s
1.0 charged
0% HP left on average
18
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
0.578
0%7.0 s
1.0 charged
0% HP left on average
19
Glimmora
rockRock Throw
rockMeteor BeamrockPower Gem
0.578
0%9.0 s
1.0 charged
0% HP left on average
20
Magnezone
steelMetal Sound
steelFlash CannonelectricZap Cannon
0.578
0%9.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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