Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.007 | 100% | 12.5 s 3.0 charged | 1% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 0.844 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 3 | groundMud-Slap groundEarthquakerockRock Wrecker | 0.780 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 4 | steelSteel Wing groundEarthquakeflyingBrave Bird | 0.743 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 5 | poisonAcid groundBulldozerockStone Edge | 0.679 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 6 | fireFire Fang fireOverheatsteelIron Head | 0.661 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 7 | steelSteel Wing steelIron HeadflyingSky Attack | 0.661 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 8 | steelSteel Wing steelFlash CannonwaterHydro Pump | 0.661 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 0.651 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 10 | steelSteel Wing iceIce BurniceBlizzard | 0.642 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 11 | groundMud-Slap groundEarthquakewaterSurf | 0.606 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 12 | steelIron Tail rockStone EdgefireFire Blast | 0.596 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 0.596 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 14 | steelIron Tail steelHeavy SlamrockMeteor Beam | 0.596 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicPsyshockpsychicFuture Sight | 0.587 | 0% | 7.0 s 2.0 charged | 0% HP left on average | |
| 16 | steelBullet Punch steelIron HeadgrassTrailblaze | 0.578 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 17 | steelMetal Claw steelIron HeadelectricThunder | 0.578 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFusion Flare | 0.578 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 19 | rockRock Throw rockMeteor BeamrockPower Gem | 0.578 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 20 | steelMetal Sound steelFlash CannonelectricZap Cannon | 0.578 | 0% | 9.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.