Shadow Snorlax counters
normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Zen Headbutt / Outrage
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.000 | 100% | 14.5 s 2.0 charged | 75% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.822 | 100% | 14.5 s 2.0 charged | 74% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.583 | 100% | 13.0 s 2.0 charged | 72% HP left on average | |
| 4 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 3.375 | 100% | 13.5 s 2.0 charged | 70% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 3.071 | 100% | 12.5 s 2.0 charged | 67% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.939 | 100% | 10.5 s 2.0 charged | 66% HP left on average | |
| 7 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.907 | 100% | 14.5 s 2.0 charged | 66% HP left on average | |
| 8 | darkSucker Punch darkDark PulsedarkFoul Play | 2.804 | 100% | 13.5 s 2.0 charged | 64% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.688 | 100% | 13.5 s 2.0 charged | 63% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.582 | 100% | 14.5 s 2.0 charged | 61% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.487 | 100% | 10.5 s 2.0 charged | 60% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.457 | 100% | 11.5 s 2.0 charged | 59% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.300 | 100% | 14.0 s 2.0 charged | 57% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.300 | 100% | 16.0 s 2.0 charged | 57% HP left on average | |
| 15 | flyingPeck flyingBrave BirddarkDark Pulse | 2.233 | 100% | 14.5 s 2.0 charged | 55% HP left on average | |
| 16 | darkSnarl flyingBrave BirddarkDark Pulse | 2.030 | 100% | 13.5 s 2.0 charged | 51% HP left on average | |
| 17 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.951 | 100% | 15.0 s 2.0 charged | 49% HP left on average | |
| 18 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.951 | 100% | 15.0 s 2.0 charged | 49% HP left on average | |
| 19 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 1.951 | 100% | 15.0 s 2.0 charged | 49% HP left on average | |
| 20 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.951 | 100% | 15.0 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.