Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Superpower
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlaststeelIron Head | 4.102 | 100% | 15.0 s 3.0 charged | 76% HP left on average | |
| 2 | fireFire Spin steelIron HeadfireFlamethrower | 3.774 | 100% | 17.5 s 3.0 charged | 74% HP left on average | |
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 3.684 | 100% | 16.0 s 3.0 charged | 73% HP left on average | |
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.660 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.396 | 100% | 15.0 s 3.0 charged | 71% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.245 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.242 | 100% | 17.5 s 3.0 charged | 69% HP left on average | |
| 8 | darkSucker Punch fightingFocus BlastdarkFoul Play | 3.204 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 9 | psychicConfusion darkDark PulsepsychicPsychic | 3.204 | 100% | 16.0 s 3.0 charged | 69% HP left on average | |
| 10 | fightingCounter fightingCross ChopnormalHyper Beam | 3.065 | 100% | 18.0 s 4.0 charged | 67% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.000 | 100% | 13.5 s 3.0 charged | 67% HP left on average | |
| 12 | darkSucker Punch flyingBrave BirdflyingFly | 3.000 | 100% | 17.0 s 4.0 charged | 67% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.821 | 100% | 13.5 s 3.0 charged | 65% HP left on average | |
| 14 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.820 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.820 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 16 | fightingCounter fightingCross ChopnormalHyper Beam | 2.754 | 100% | 14.0 s 3.0 charged | 64% HP left on average | |
| 17 | psychicConfusion fightingAura SpheregrassLeaf Storm | 2.753 | 100% | 14.0 s 3.0 charged | 64% HP left on average | |
| 18 | groundMud-Slap groundEarthquakefightingBrick Break | 2.587 | 100% | 16.0 s 4.0 charged | 61% HP left on average | |
| 19 | dragonDragon Tail flyingAeroblast++flyingFly | 2.471 | 100% | 17.0 s 3.0 charged | 60% HP left on average | |
| 20 | fightingDouble Kick fireBlast BurndarkDarkest Lariat | 2.456 | 100% | 16.5 s 3.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.