Shadow Snorlax counters
normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Outrage
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.491 | 100% | 15.0 s 3.0 charged | 33% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.176 | 100% | 15.0 s 3.0 charged | 15% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.147 | 100% | 15.0 s 3.0 charged | 13% HP left on average | |
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.049 | 100% | 13.5 s 3.0 charged | 5% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.045 | 100% | 16.0 s 4.0 charged | 4% HP left on average | |
| 6 | psychicConfusion fairyMoonblastpsychicPsyshock | 1.040 | 100% | 16.0 s 3.0 charged | 4% HP left on average | |
| 7 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.967 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 8 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.953 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 9 | fightingLow Kick darkDark PulsefairyPlay Rough | 0.943 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.938 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 11 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.796 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 0.635 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 13 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.621 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 14 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.616 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.607 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.578 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingBrick BreaknormalBody Slam | 0.559 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 0.545 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 19 | bugBug Bite fireFire BlaststeelIron Head | 0.536 | 0% | 15.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingAura SpherefightingFocus Blast | 0.531 | 0% | 7.0 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.