Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Hyper Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.660 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 3.443 | 100% | 17.0 s 3.0 charged | 71% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.396 | 100% | 15.0 s 3.0 charged | 71% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.316 | 100% | 16.5 s 4.0 charged | 70% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.295 | 100% | 17.0 s 3.0 charged | 70% HP left on average | |
| 6 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.295 | 100% | 17.5 s 4.0 charged | 70% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.245 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 8 | fireFire Spin steelIron HeadgrassSolar Beam | 3.120 | 100% | 20.5 s 3.0 charged | 68% HP left on average | |
| 9 | darkSucker Punch flyingBrave BirdflyingFly | 3.049 | 100% | 17.0 s 3.0 charged | 67% HP left on average | |
| 10 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.000 | 100% | 18.5 s 3.0 charged | 67% HP left on average | |
| 11 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.962 | 100% | 15.0 s 3.0 charged | 66% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.930 | 100% | 20.0 s 4.0 charged | 66% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.871 | 100% | 13.5 s 3.0 charged | 65% HP left on average | |
| 14 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.857 | 100% | 18.0 s 4.0 charged | 65% HP left on average | |
| 15 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.857 | 100% | 18.0 s 4.0 charged | 65% HP left on average | |
| 16 | psychicConfusion darkDark PulsepsychicPsychic | 2.754 | 100% | 16.0 s 3.0 charged | 64% HP left on average | |
| 17 | fightingCounter fightingCross ChopnormalHyper Beam | 2.676 | 100% | 19.5 s 3.0 charged | 63% HP left on average | |
| 18 | dragonDragon Tail dragonDragon ClawdarkCrunch | 2.564 | 100% | 21.0 s 4.0 charged | 61% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.489 | 100% | 16.5 s 3.0 charged | 60% HP left on average | |
| 20 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.487 | 100% | 14.5 s 3.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.