Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin steelIron HeadgrassSolar Beam | 1.064 | 100% | 21.0 s 4.0 charged | 6% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 1.044 | 100% | 19.0 s 4.0 charged | 4% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.033 | 100% | 14.0 s 3.0 charged | 3% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.017 | 100% | 14.5 s 3.0 charged | 2% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.015 | 100% | 17.5 s 4.0 charged | 1% HP left on average | |
| 6 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.005 | 100% | 19.0 s 4.0 charged | 0% HP left on average | |
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.986 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.967 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 0.967 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 10 | fireIncinerate fireHeat WavefireFlamethrower | 0.900 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 11 | psychicConfusion fightingAura SpheregrassLeaf Storm | 0.882 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 12 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.872 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.867 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.867 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.834 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingCross ChopnormalHyper Beam | 0.787 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.782 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 18 | waterWaterfall fightingSacred SworddarkDark Pulse | 0.773 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 19 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.773 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 20 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 0.754 | 0% | 13.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.