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PoGoBud
Raid Hour · YveltalNext · 19h 57m

Shadow Snorlax counters

normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Earthquake

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
1.909
100%17.0 s
3.0 charged
48% HP left on average
2
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
1.476
100%17.0 s
3.0 charged
32% HP left on average
3
Yveltal
darkSucker Punch
fightingFocus BlastdarkDark Pulse
1.304
100%16.5 s
3.0 charged
23% HP left on average
4
Galarian Articuno
psychicPsycho Cut
flyingBrave BirdflyingFly
0.957
0%15.5 s
3.0 charged
0% HP left on average
5
Celebi
psychicConfusion
fightingAura SpheregrassLeaf Storm
0.953
0%16.5 s
3.0 charged
0% HP left on average
6
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
0.844
0%19.0 s
4.0 charged
0% HP left on average
7
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
0.796
0%17.0 s
3.0 charged
0% HP left on average
8
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
0.768
0%13.0 s
3.0 charged
0% HP left on average
9
Shadow Conkeldurr
fightingForce Palm
fightingFocus BlastrockStone Edge
0.739
0%9.0 s
0.0 charged
0% HP left on average
10
Aurorus
icePowder Snow
rockMeteor BeamiceBlizzard
0.640
0%9.5 s
2.0 charged
0% HP left on average
11
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.621
0%7.0 s
1.0 charged
0% HP left on average
12
Shadow Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
0.611
0%9.5 s
2.0 charged
0% HP left on average
13
Shadow Vigoroth
fightingCounter
fightingBrick BreaknormalBody Slam
0.611
0%9.5 s
2.0 charged
0% HP left on average
14
Shadow Haxorus
fightingCounter
dragonDragon ClawwaterSurf
0.611
0%9.5 s
2.0 charged
0% HP left on average
15
Shadow Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
0.607
0%8.0 s
0.0 charged
0% HP left on average
16
Mandibuzz
darkSnarl
darkDark PulseflyingAerial Ace
0.597
0%20.0 s
5.0 charged
0% HP left on average
17
Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.578
0%8.0 s
1.0 charged
0% HP left on average
18
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
0.573
0%9.5 s
2.0 charged
0% HP left on average
19
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
0.573
0%9.5 s
2.0 charged
0% HP left on average
20
Shadow Alakazam
fightingCounter
fightingFocus BlastpsychicFuture Sight
0.569
0%9.0 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.