Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 0.962 | 0% | 18.0 s 4.0 charged | 0% HP left on average | |
| 2 | fireFire Spin steelIron HeadgrassSolar Beam | 0.910 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 3 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.882 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.858 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 5 | dragonDragon Tail rockMeteor BeamrockStone Edge | 0.796 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 6 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 0.796 | 0% | 17.0 s 5.0 charged | 0% HP left on average | |
| 7 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.735 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 8 | dragonDragon Breath dragonDragon ClawghostShadow Force | 0.725 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 9 | icePowder Snow rockMeteor BeamiceBlizzard | 0.697 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.697 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.692 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 12 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 0.621 | 0% | 13.0 s 4.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 0.602 | 0% | 18.0 s 4.0 charged | 0% HP left on average | |
| 14 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 0.578 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatrockRock Slide | 0.569 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.531 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingLow Sweep | 0.517 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 18 | rockRock Throw steelFlash CannongroundBulldoze | 0.507 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 19 | ghostHex fightingFocus BlastfairyDazzling Gleam | 0.507 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingLow Sweep | 0.502 | 0% | 8.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.