Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.489 | 100% | 17.5 s 5.0 charged | 33% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.467 | 100% | 17.5 s 4.0 charged | 32% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.463 | 100% | 15.5 s 4.0 charged | 32% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.421 | 100% | 15.5 s 4.0 charged | 30% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.413 | 100% | 11.0 s 3.0 charged | 29% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.344 | 100% | 14.0 s 4.0 charged | 26% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.297 | 100% | 11.0 s 3.0 charged | 23% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.272 | 100% | 14.0 s 4.0 charged | 21% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.251 | 100% | 16.5 s 5.0 charged | 20% HP left on average | |
| 10 | ghostHex fightingFocus BlastrockPower Gem | 1.213 | 100% | 17.5 s 4.0 charged | 18% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.210 | 100% | 15.5 s 4.0 charged | 17% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.150 | 100% | 17.0 s 4.0 charged | 13% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 1.049 | 100% | 19.0 s 5.0 charged | 5% HP left on average | |
| 14 | fireIncinerate fireBlast BurnfireTorch Song | 1.035 | 100% | 15.0 s 4.0 charged | 3% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.005 | 100% | 17.0 s 5.0 charged | 1% HP left on average | |
| 16 | fireFire Spin steelIron HeadgrassSolar Beam | 1.000 | 0% | 21.5 s 5.0 charged | 0% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 0.995 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.991 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 19 | dragonDragon Breath psychicMist BalldragonOutrage | 0.976 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 20 | psychicPsycho Cut psychicFuture SightdragonOutrage | 0.962 | 0% | 18.5 s 5.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.