Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Superpower
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.667 | 100% | 11.5 s 2.0 charged | 73% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.403 | 100% | 13.0 s 2.0 charged | 71% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.783 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 7 | bugFury Cutter fightingClose CombatdarkNight Slash | 1.963 | 100% | 14.5 s 3.0 charged | 49% HP left on average | |
| 8 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 1.871 | 100% | 14.0 s 3.0 charged | 47% HP left on average | |
| 9 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 1.743 | 100% | 14.5 s 3.0 charged | 43% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.709 | 100% | 12.0 s 2.0 charged | 41% HP left on average | |
| 11 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.654 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.600 | 100% | 12.5 s 2.0 charged | 38% HP left on average | |
| 13 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.587 | 100% | 17.0 s 3.0 charged | 37% HP left on average | |
| 14 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.570 | 100% | 13.5 s 2.0 charged | 36% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.504 | 100% | 13.5 s 2.0 charged | 34% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.504 | 100% | 13.5 s 2.0 charged | 34% HP left on average | |
| 17 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.476 | 100% | 11.5 s 2.0 charged | 32% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.472 | 100% | 13.5 s 2.0 charged | 32% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.440 | 100% | 14.5 s 3.0 charged | 31% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.438 | 100% | 11.5 s 2.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.