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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Outrage

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.787
100%12.0 s
3.0 charged
74% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
3.500
100%13.5 s
3.0 charged
71% HP left on average
3
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
3.042
100%17.5 s
4.0 charged
67% HP left on average
4
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.016
100%17.5 s
3.0 charged
67% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.882
100%16.0 s
3.0 charged
65% HP left on average
6
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
2.752
100%17.5 s
4.0 charged
64% HP left on average
7
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
2.750
100%11.5 s
2.0 charged
64% HP left on average
8
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.676
100%19.5 s
3.0 charged
63% HP left on average
9
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
2.506
100%21.5 s
3.0 charged
60% HP left on average
10
Lopunny
fightingLow Kick
fightingFocus BlastfireFire Punch
2.443
100%17.0 s
3.0 charged
59% HP left on average
11
Miltank
normalTackle
normalBody SlamgroundHigh Horsepower
2.366
100%23.5 s
5.0 charged
58% HP left on average
12
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
2.213
100%18.0 s
4.0 charged
55% HP left on average
13
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.209
100%17.0 s
3.0 charged
55% HP left on average
14
Braviary
flyingAir Slash
fightingClose CombatflyingFly
2.209
100%17.0 s
3.0 charged
55% HP left on average
15
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
2.209
100%17.0 s
3.0 charged
55% HP left on average
16
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
2.209
100%17.5 s
4.0 charged
55% HP left on average
17
Ursaring
fightingCounter
fightingClose CombatnormalSwift
2.138
100%15.5 s
2.0 charged
53% HP left on average
18
Arboliva
grassMagical Leaf
grassEnergy BallgrassTrailblaze
2.074
100%22.0 s
3.0 charged
52% HP left on average
19
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
2.057
100%22.0 s
4.0 charged
51% HP left on average
20
Staraptor
flyingGust
fightingClose CombatflyingFly
2.046
100%15.5 s
2.0 charged
51% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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