Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Outrage
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.224 | 100% | 10.5 s 2.0 charged | 18% HP left on average | |
| 5 | psychicPsywave normalHyper BeamnormalSkull Bash | 1.112 | 100% | 21.0 s 3.0 charged | 10% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.024 | 100% | 15.0 s 3.0 charged | 2% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.010 | 100% | 17.0 s 3.0 charged | 1% HP left on average | |
| 8 | fightingKarate Chop fightingDynamic PunchfightingCross Chop | 0.967 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 9 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.967 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 10 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.919 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.896 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.886 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 13 | electricThunder Shock electricThunderfightingBrick Break | 0.806 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 14 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.796 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.791 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastrockStone Edge | 0.758 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingFocus BlastfireOverheat | 0.758 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.749 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatrockRock Slide | 0.716 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 20 | fightingForce Palm fightingBrick BreakfightingDrain Punch | 0.706 | 0% | 10.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.