Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Hyper Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.667 | 100% | 11.5 s 2.0 charged | 73% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.403 | 100% | 13.0 s 2.0 charged | 71% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.783 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.817 | 100% | 14.0 s 2.0 charged | 45% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.709 | 100% | 12.0 s 2.0 charged | 41% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.600 | 100% | 12.5 s 2.0 charged | 38% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.504 | 100% | 13.5 s 2.0 charged | 34% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.504 | 100% | 13.5 s 2.0 charged | 34% HP left on average | |
| 12 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.476 | 100% | 11.5 s 2.0 charged | 32% HP left on average | |
| 13 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.472 | 100% | 13.5 s 2.0 charged | 32% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.438 | 100% | 11.5 s 2.0 charged | 30% HP left on average | |
| 15 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.386 | 100% | 13.5 s 2.0 charged | 28% HP left on average | |
| 16 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.312 | 100% | 13.5 s 2.0 charged | 24% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.290 | 100% | 12.5 s 2.0 charged | 22% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatgroundEarthquake | 1.281 | 100% | 13.5 s 2.0 charged | 22% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.278 | 100% | 13.0 s 2.0 charged | 22% HP left on average | |
| 20 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.267 | 100% | 13.5 s 2.0 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.