Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.279 | 100% | 18.0 s 4.0 charged | 22% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.256 | 100% | 17.0 s 3.0 charged | 20% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.255 | 100% | 12.0 s 3.0 charged | 20% HP left on average | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 1.178 | 100% | 16.0 s 3.0 charged | 15% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.153 | 100% | 11.0 s 3.0 charged | 13% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 1.129 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.123 | 100% | 15.0 s 3.0 charged | 11% HP left on average | |
| 8 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.099 | 100% | 18.0 s 4.0 charged | 9% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.073 | 100% | 17.0 s 3.0 charged | 7% HP left on average | |
| 10 | normalQuick Attack normalHyper BeampsychicPsyshock | 1.052 | 100% | 17.0 s 3.0 charged | 5% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.033 | 100% | 14.0 s 3.0 charged | 3% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.986 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingCross ChopnormalHyper Beam | 0.957 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 14 | fightingDouble Kick darkDarkest LariatdarkDark Pulse | 0.948 | 0% | 16.5 s 3.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingCross ChopnormalHyper Beam | 0.896 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 16 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.872 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.872 | 0% | 19.5 s 3.0 charged | 0% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 0.867 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedragonOutrage | 0.867 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 20 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 0.763 | 0% | 16.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.