Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.787 | 100% | 12.0 s 3.0 charged | 74% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.500 | 100% | 13.0 s 3.0 charged | 71% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 3.065 | 100% | 18.0 s 4.0 charged | 67% HP left on average | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 2.952 | 100% | 15.5 s 4.0 charged | 66% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.887 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 6 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.806 | 100% | 18.5 s 5.0 charged | 64% HP left on average | |
| 7 | fightingCounter fightingCross ChopnormalHyper Beam | 2.714 | 100% | 20.0 s 4.0 charged | 63% HP left on average | |
| 8 | normalHidden Power fightingFocus BlastnormalCrush Grip | 2.538 | 100% | 22.0 s 4.0 charged | 61% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastfireFire Punch | 2.483 | 100% | 17.5 s 4.0 charged | 60% HP left on average | |
| 10 | fireIncinerate fireOverheatdarkDark Pulse | 2.368 | 100% | 14.5 s 3.0 charged | 58% HP left on average | |
| 11 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.261 | 100% | 18.5 s 5.0 charged | 56% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.258 | 100% | 17.5 s 4.0 charged | 56% HP left on average | |
| 13 | flyingAir Slash fightingClose CombatflyingFly | 2.258 | 100% | 17.5 s 4.0 charged | 56% HP left on average | |
| 14 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.258 | 100% | 17.5 s 4.0 charged | 56% HP left on average | |
| 15 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.258 | 100% | 18.0 s 5.0 charged | 56% HP left on average | |
| 16 | fightingCounter fightingClose CombatnormalSwift | 2.241 | 100% | 16.5 s 4.0 charged | 55% HP left on average | |
| 17 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.161 | 100% | 13.0 s 3.0 charged | 54% HP left on average | |
| 18 | flyingGust fightingClose CombatflyingFly | 2.145 | 100% | 16.5 s 4.0 charged | 53% HP left on average | |
| 19 | normalYawn normalHyper BeamnormalBody Slam | 2.109 | 100% | 22.5 s 4.0 charged | 53% HP left on average | |
| 20 | darkSucker Punch flyingBrave BirdflyingFly | 2.090 | 100% | 17.5 s 4.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.