Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.167 | 100% | 12.0 s 3.0 charged | 14% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.098 | 100% | 13.0 s 3.0 charged | 9% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 1.047 | 100% | 13.0 s 3.0 charged | 4% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.005 | 100% | 12.5 s 3.0 charged | 1% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.991 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 0.981 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.900 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.872 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 9 | poisonPoison Jab poisonGunk ShotrockRock Slide | 0.867 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 10 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 0.867 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 11 | fightingCounter fightingCross ChopnormalHyper Beam | 0.829 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.763 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.758 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 14 | icePowder Snow rockMeteor BeamiceBlizzard | 0.754 | 0% | 13.5 s 2.0 charged | 0% HP left on average | |
| 15 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.697 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 16 | icePowder Snow rockRock SlideiceIcy Wind | 0.697 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 17 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.678 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 18 | normalTake Down normalBody SlamgrassTrailblaze | 0.635 | 0% | 13.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.621 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 20 | dragonDragon Tail dragonDragon ClawdarkCrunch | 0.611 | 0% | 14.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.