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PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.739
86%16.8 s
3.0 charged
49% HP left on average
2
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
2.594
95%13.4 s
2.8 charged
57% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
2.270
67%14.0 s
2.3 charged
44% HP left on average
4
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
2.264
76%16.7 s
3.0 charged
45% HP left on average
5
Shadow Hydreigon
dragonDragon Breath
dragonDragon PulsedarkBrutal Swing
2.217
86%14.5 s
2.9 charged
48% HP left on average
6
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.179
100%10.9 s
2.3 charged
53% HP left on average
7
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.147
67%14.5 s
2.2 charged
42% HP left on average
8
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
2.136
76%17.4 s
3.1 charged
40% HP left on average
9
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
2.105
76%17.2 s
3.9 charged
43% HP left on average
10
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
2.099
71%19.0 s
4.0 charged
40% HP left on average
11
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
2.081
76%15.9 s
3.8 charged
42% HP left on average
12
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.063
71%16.7 s
3.0 charged
43% HP left on average
13
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
2.056
52%14.6 s
2.2 charged
36% HP left on average
14
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
2.029
86%14.7 s
2.7 charged
43% HP left on average
15
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
1.953
43%16.7 s
3.4 charged
31% HP left on average
16
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
1.944
90%13.7 s
2.6 charged
44% HP left on average
17
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
1.909
62%12.3 s
2.1 charged
38% HP left on average
18
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.870
86%15.8 s
3.8 charged
39% HP left on average
19
Obstagoon
fightingCounter
fightingCross ChoppoisonGunk Shot
1.855
62%19.4 s
3.9 charged
37% HP left on average
20
Bisharp
darkSnarl
fightingFocus BlaststeelIron Head
1.840
67%16.8 s
3.0 charged
32% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.