Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.739 | 86% | 16.8 s 3.0 charged | 49% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.594 | 95% | 13.4 s 2.8 charged | 57% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.270 | 67% | 14.0 s 2.3 charged | 44% HP left on average | |
| 4 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.264 | 76% | 16.7 s 3.0 charged | 45% HP left on average | |
| 5 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 2.217 | 86% | 14.5 s 2.9 charged | 48% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.179 | 100% | 10.9 s 2.3 charged | 53% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.147 | 67% | 14.5 s 2.2 charged | 42% HP left on average | |
| 8 | darkSucker Punch flyingBrave BirdflyingFly | 2.136 | 76% | 17.4 s 3.1 charged | 40% HP left on average | |
| 9 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.105 | 76% | 17.2 s 3.9 charged | 43% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.099 | 71% | 19.0 s 4.0 charged | 40% HP left on average | |
| 11 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.081 | 76% | 15.9 s 3.8 charged | 42% HP left on average | |
| 12 | fightingCounter fightingCross ChopnormalHyper Beam | 2.063 | 71% | 16.7 s 3.0 charged | 43% HP left on average | |
| 13 | psychicConfusion darkDark PulsepsychicPsychic | 2.056 | 52% | 14.6 s 2.2 charged | 36% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 2.029 | 86% | 14.7 s 2.7 charged | 43% HP left on average | |
| 15 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.953 | 43% | 16.7 s 3.4 charged | 31% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 1.944 | 90% | 13.7 s 2.6 charged | 44% HP left on average | |
| 17 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.909 | 62% | 12.3 s 2.1 charged | 38% HP left on average | |
| 18 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.870 | 86% | 15.8 s 3.8 charged | 39% HP left on average | |
| 19 | fightingCounter fightingCross ChoppoisonGunk Shot | 1.855 | 62% | 19.4 s 3.9 charged | 37% HP left on average | |
| 20 | darkSnarl fightingFocus BlaststeelIron Head | 1.840 | 67% | 16.8 s 3.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.