Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.875 | 100% | 16.5 s 2.0 charged | 79% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.889 | 100% | 14.5 s 2.0 charged | 74% HP left on average | |
| 3 | psychicPsywave fightingSuperpowerdarkFoul Play | 3.889 | 100% | 18.0 s 3.0 charged | 74% HP left on average | |
| 4 | psychicConfusion darkDark PulsepsychicPsychic | 3.825 | 100% | 15.5 s 2.0 charged | 74% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.711 | 100% | 15.5 s 2.0 charged | 73% HP left on average | |
| 6 | darkSucker Punch flyingBrave BirdflyingFly | 3.600 | 100% | 16.5 s 2.0 charged | 72% HP left on average | |
| 7 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.533 | 100% | 16.5 s 2.0 charged | 72% HP left on average | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.479 | 100% | 13.0 s 2.0 charged | 71% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.407 | 100% | 16.0 s 3.0 charged | 71% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.367 | 100% | 19.5 s 3.0 charged | 70% HP left on average | |
| 11 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.295 | 100% | 16.5 s 2.0 charged | 70% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.286 | 100% | 14.0 s 2.0 charged | 70% HP left on average | |
| 13 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.250 | 100% | 17.0 s 3.0 charged | 69% HP left on average | |
| 14 | psychicPsywave darkFoul PlaynormalHyper Beam | 3.182 | 100% | 19.0 s 3.0 charged | 69% HP left on average | |
| 15 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.000 | 100% | 20.0 s 2.0 charged | 67% HP left on average | |
| 16 | fireFire Fang fireBlast BurndarkDarkest Lariat | 2.848 | 100% | 18.5 s 2.0 charged | 65% HP left on average | |
| 17 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.815 | 100% | 14.5 s 2.0 charged | 64% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.802 | 100% | 15.5 s 3.0 charged | 64% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 2.714 | 100% | 13.5 s 2.0 charged | 63% HP left on average | |
| 20 | fireFire Spin steelIron HeadfireFlamethrower | 2.671 | 100% | 21.0 s 3.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.