Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.479 | 100% | 13.0 s 2.0 charged | 71% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.286 | 100% | 14.0 s 2.0 charged | 70% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.611 | 100% | 10.5 s 2.0 charged | 62% HP left on average | |
| 4 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.609 | 100% | 14.0 s 2.0 charged | 62% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.386 | 100% | 11.5 s 2.0 charged | 58% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.319 | 100% | 13.5 s 2.0 charged | 57% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.238 | 100% | 10.5 s 2.0 charged | 55% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.238 | 100% | 14.0 s 2.0 charged | 55% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.741 | 100% | 17.0 s 3.0 charged | 43% HP left on average | |
| 10 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.721 | 100% | 14.0 s 2.0 charged | 42% HP left on average | |
| 11 | normalScratch groundHigh HorsepowernormalSwift | 1.653 | 100% | 13.0 s 2.0 charged | 39% HP left on average | |
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.563 | 100% | 14.5 s 3.0 charged | 36% HP left on average | |
| 13 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.532 | 100% | 15.5 s 3.0 charged | 35% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.531 | 100% | 11.5 s 2.0 charged | 35% HP left on average | |
| 15 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.513 | 100% | 11.5 s 2.0 charged | 34% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.500 | 100% | 20.5 s 3.0 charged | 33% HP left on average | |
| 17 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 1.483 | 100% | 13.5 s 2.0 charged | 33% HP left on average | |
| 18 | fireFire Spin steelIron HeadgrassSolar Beam | 1.474 | 100% | 20.5 s 3.0 charged | 32% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.471 | 100% | 10.5 s 2.0 charged | 32% HP left on average | |
| 20 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.446 | 100% | 16.0 s 4.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.