Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Skull Bash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.197 | 100% | 17.0 s 3.0 charged | 69% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.910 | 100% | 19.0 s 4.0 charged | 66% HP left on average | |
| 3 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.778 | 100% | 18.0 s 4.0 charged | 64% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.693 | 100% | 21.0 s 4.0 charged | 63% HP left on average | |
| 5 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.600 | 100% | 21.0 s 4.0 charged | 62% HP left on average | |
| 6 | steelMetal Claw steelSunsteel StrikesteelIron Head | 2.536 | 100% | 19.0 s 3.0 charged | 61% HP left on average | |
| 7 | fightingCounter fightingCross ChopnormalHyper Beam | 2.467 | 100% | 21.0 s 4.0 charged | 59% HP left on average | |
| 8 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.413 | 100% | 17.5 s 3.0 charged | 59% HP left on average | |
| 9 | psychicConfusion darkDark PulsepsychicPsychic | 2.354 | 100% | 18.0 s 3.0 charged | 58% HP left on average | |
| 10 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.352 | 100% | 19.5 s 3.0 charged | 57% HP left on average | |
| 11 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.330 | 100% | 17.0 s 3.0 charged | 57% HP left on average | |
| 12 | flyingWing Attack flyingBrave BirdflyingFly | 2.308 | 100% | 22.5 s 5.0 charged | 57% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.143 | 100% | 17.5 s 4.0 charged | 53% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.100 | 100% | 15.0 s 3.0 charged | 52% HP left on average | |
| 15 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.083 | 100% | 16.0 s 4.0 charged | 52% HP left on average | |
| 16 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.059 | 100% | 24.5 s 6.0 charged | 51% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.034 | 100% | 16.5 s 3.0 charged | 51% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.034 | 100% | 16.5 s 3.0 charged | 51% HP left on average | |
| 19 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.022 | 100% | 17.0 s 4.0 charged | 51% HP left on average | |
| 20 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.022 | 100% | 17.0 s 4.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.