Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Outrage
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.436 | 100% | 15.0 s 3.0 charged | 30% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.122 | 100% | 15.0 s 3.0 charged | 11% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.050 | 100% | 16.5 s 3.0 charged | 5% HP left on average | |
| 4 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.943 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 5 | fightingLow Kick darkDark PulsefairyPlay Rough | 0.934 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.929 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.905 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 0.848 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 9 | psychicConfusion fightingFocus BlastpsychicPsyshock | 0.839 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 10 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.754 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 11 | electricThunder Shock electricThunderfightingBrick Break | 0.616 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.607 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 13 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.592 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.559 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingBrick BreaknormalBody Slam | 0.555 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.531 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 0.521 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 18 | electricThunder Shock electricThunderfightingBrick Break | 0.517 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.512 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingCross Chop | 0.502 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.