Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.144 | 100% | 13.5 s 3.0 charged | 13% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 0.986 | 0% | 19.0 s 4.0 charged | 0% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.972 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.891 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.853 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 6 | psychicConfusion fightingAura SpheregrassLeaf Storm | 0.839 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.839 | 0% | 16.5 s 4.0 charged | 0% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.801 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.758 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 0.739 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 11 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 0.725 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 12 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 0.725 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 13 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 0.725 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 0.725 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 15 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 0.725 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 16 | waterWaterfall fightingSacred SworddarkDark Pulse | 0.725 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingCross ChopnormalHyper Beam | 0.720 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.711 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.711 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 20 | fireIncinerate psychicPsyshockfireHeat Wave | 0.701 | 0% | 14.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.