Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Earthquake
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.302 | 100% | 15.0 s 3.0 charged | 70% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.197 | 100% | 17.0 s 3.0 charged | 69% HP left on average | |
| 3 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.868 | 100% | 15.0 s 3.0 charged | 65% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.831 | 100% | 16.5 s 3.0 charged | 65% HP left on average | |
| 5 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.778 | 100% | 18.0 s 4.0 charged | 64% HP left on average | |
| 6 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.778 | 100% | 18.0 s 4.0 charged | 64% HP left on average | |
| 7 | psychicConfusion darkDark PulsepsychicPsychic | 2.684 | 100% | 16.0 s 3.0 charged | 63% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.421 | 100% | 14.5 s 3.0 charged | 59% HP left on average | |
| 9 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.386 | 100% | 13.5 s 3.0 charged | 58% HP left on average | |
| 10 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.197 | 100% | 14.5 s 3.0 charged | 54% HP left on average | |
| 11 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.165 | 100% | 16.5 s 4.0 charged | 54% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.100 | 100% | 15.0 s 3.0 charged | 52% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.083 | 100% | 16.0 s 4.0 charged | 52% HP left on average | |
| 14 | darkSucker Punch fightingFocus BlastdarkFoul Play | 2.082 | 100% | 14.0 s 3.0 charged | 52% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.062 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.034 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingBrick Break | 2.010 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 20 | fightingLow Kick darkDark PulsedarkFoul Play | 2.000 | 100% | 18.0 s 4.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.