Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Earthquake
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch flyingBrave BirdflyingFly | 1.406 | 100% | 17.0 s 3.0 charged | 29% HP left on average | |
| 2 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.218 | 100% | 17.0 s 3.0 charged | 18% HP left on average | |
| 3 | psychicConfusion fightingAura SpheregrassLeaf Storm | 0.839 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.758 | 0% | 19.0 s 4.0 charged | 0% HP left on average | |
| 5 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.754 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatfightingCross Chop | 0.706 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 7 | psychicPsycho Cut flyingBrave BirdflyingFly | 0.673 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 8 | electricThunder Shock electricThunderfightingBrick Break | 0.649 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 9 | icePowder Snow rockMeteor BeamiceBlizzard | 0.630 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingDynamic PunchfightingFocus Blast | 0.611 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 11 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.611 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.607 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingBrick BreaknormalBody Slam | 0.607 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 14 | fightingCounter dragonDragon ClawwaterSurf | 0.573 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.559 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | electricThunder Shock electricThunderfightingBrick Break | 0.545 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingSuperpower | 0.536 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatflyingBrave Bird | 0.536 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatrockRock Slide | 0.536 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.536 | 0% | 9.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.