Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.739 | 0% | 18.5 s 4.0 charged | 0% HP left on average | |
| 2 | icePowder Snow rockMeteor BeamiceBlizzard | 0.687 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.687 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.678 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 5 | psychicConfusion psychicFuture SightfairyMoonblast | 0.649 | 0% | 18.0 s 3.0 charged | 0% HP left on average | |
| 6 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 0.559 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 7 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.555 | 0% | 14.0 s 4.0 charged | 0% HP left on average | |
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 0.545 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingClose CombatrockRock Slide | 0.531 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 10 | ghostHex fightingFocus BlastfairyDazzling Gleam | 0.498 | 0% | 17.0 s 4.0 charged | 0% HP left on average | |
| 11 | bugFury Cutter fightingSacred SwordsteelIron Head | 0.483 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 12 | bugBug Bite fireFire BlaststeelIron Head | 0.479 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.464 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingLow Sweep | 0.464 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingLow Sweep | 0.460 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 16 | fireIncinerate rockRock SlidefireFlame Charge | 0.450 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.431 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 18 | darkSucker Punch fightingFocus BlastflyingHurricane | 0.431 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 19 | rockRock Throw steelFlash CannongroundBulldoze | 0.412 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 20 | psychicConfusion normalHyper BeampsychicPsyshock | 0.408 | 0% | 12.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.