Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 2 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.413 | 100% | 17.5 s 5.0 charged | 29% HP left on average | |
| 3 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.403 | 100% | 17.5 s 4.0 charged | 29% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.400 | 100% | 15.5 s 4.0 charged | 29% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.295 | 100% | 17.0 s 4.0 charged | 23% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.211 | 100% | 14.0 s 4.0 charged | 17% HP left on average | |
| 7 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.195 | 100% | 16.5 s 5.0 charged | 16% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.181 | 100% | 11.0 s 3.0 charged | 15% HP left on average | |
| 9 | ghostHex fightingFocus BlastrockPower Gem | 1.173 | 100% | 17.5 s 4.0 charged | 15% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.159 | 100% | 15.5 s 4.0 charged | 14% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.105 | 100% | 17.0 s 4.0 charged | 9% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.092 | 100% | 14.0 s 4.0 charged | 8% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.064 | 100% | 10.5 s 2.0 charged | 6% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 0.986 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.972 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 16 | psychicPsycho Cut psychicFuture SightdragonOutrage | 0.943 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 17 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.905 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 18 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.905 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 19 | fireFire Spin steelIron HeadgrassSolar Beam | 0.896 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.882 | 0% | 11.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.