Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Superpower
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.556 | 100% | 11.5 s 2.0 charged | 72% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.306 | 100% | 13.0 s 2.0 charged | 70% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.699 | 100% | 11.5 s 2.0 charged | 63% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 6 | bugFury Cutter fightingClose CombatdarkNight Slash | 1.902 | 100% | 14.5 s 3.0 charged | 47% HP left on average | |
| 7 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 1.752 | 100% | 15.0 s 3.0 charged | 43% HP left on average | |
| 8 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.606 | 100% | 15.0 s 3.0 charged | 38% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.520 | 100% | 13.5 s 2.0 charged | 34% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.456 | 100% | 13.5 s 2.0 charged | 31% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.456 | 100% | 13.5 s 2.0 charged | 31% HP left on average | |
| 13 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.394 | 100% | 14.5 s 3.0 charged | 28% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.379 | 100% | 12.0 s 2.0 charged | 27% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.316 | 100% | 14.5 s 3.0 charged | 24% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.309 | 100% | 14.5 s 3.0 charged | 24% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.290 | 100% | 12.5 s 2.0 charged | 22% HP left on average | |
| 18 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.272 | 100% | 13.5 s 2.0 charged | 21% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.243 | 100% | 13.0 s 2.0 charged | 20% HP left on average | |
| 20 | electricVolt Switch fightingDynamic PunchelectricPlasma Fists | 1.228 | 100% | 14.0 s 3.0 charged | 19% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.