Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.556 | 100% | 11.5 s 2.0 charged | 72% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.306 | 100% | 13.0 s 2.0 charged | 70% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 2.937 | 100% | 17.5 s 3.0 charged | 66% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.699 | 100% | 11.5 s 2.0 charged | 63% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.651 | 100% | 18.0 s 4.0 charged | 62% HP left on average | |
| 6 | fightingCounter fightingCross ChopnormalHyper Beam | 2.467 | 100% | 21.0 s 4.0 charged | 59% HP left on average | |
| 7 | psychicPsywave normalHyper BeamnormalSkull Bash | 2.465 | 100% | 25.5 s 3.0 charged | 59% HP left on average | |
| 8 | normalHidden Power fightingFocus BlastnormalCrush Grip | 2.430 | 100% | 21.5 s 3.0 charged | 59% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 2.380 | 100% | 19.0 s 4.0 charged | 58% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlastfireFire Punch | 2.377 | 100% | 17.0 s 3.0 charged | 58% HP left on average | |
| 11 | fireIncinerate fireOverheatdarkDark Pulse | 2.244 | 100% | 14.0 s 2.0 charged | 55% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.149 | 100% | 18.0 s 4.0 charged | 53% HP left on average | |
| 13 | flyingAir Slash fightingClose CombatflyingFly | 2.143 | 100% | 17.0 s 3.0 charged | 53% HP left on average | |
| 14 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.143 | 100% | 17.0 s 3.0 charged | 53% HP left on average | |
| 15 | fightingCounter fightingClose CombatnormalSwift | 2.118 | 100% | 16.0 s 3.0 charged | 53% HP left on average | |
| 16 | flyingGust fightingClose CombatflyingFly | 2.035 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 17 | normalYawn normalHyper BeamnormalBody Slam | 2.008 | 100% | 22.0 s 3.0 charged | 50% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 20 | darkSucker Punch flyingBrave BirdflyingFly | 1.978 | 100% | 17.0 s 3.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.