Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.191 | 100% | 12.0 s 3.0 charged | 16% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 1.072 | 100% | 13.5 s 3.0 charged | 7% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 1.053 | 100% | 19.0 s 4.0 charged | 5% HP left on average | |
| 4 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.045 | 100% | 18.0 s 4.0 charged | 4% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.016 | 100% | 17.0 s 3.0 charged | 2% HP left on average | |
| 6 | normalQuick Attack normalHyper BeampsychicPsyshock | 1.005 | 100% | 17.0 s 3.0 charged | 1% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.972 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 8 | fightingCounter fightingCross ChopnormalHyper Beam | 0.872 | 0% | 18.5 s 3.0 charged | 0% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 0.848 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakenormalHyper Beam | 0.806 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 11 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.763 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.735 | 0% | 17.5 s 3.0 charged | 0% HP left on average | |
| 13 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.711 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 0.692 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 15 | waterWaterfall fightingSacred SworddarkDark Pulse | 0.678 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 16 | electricThunder Shock electricThunderfightingBrick Break | 0.649 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 17 | icePowder Snow rockMeteor BeamiceBlizzard | 0.630 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 18 | waterWaterfall waterSurfwaterAqua Tail | 0.630 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingBrick Break | 0.616 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.611 | 0% | 8.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.