Skip to content
PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.191
100%12.0 s
3.0 charged
16% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.072
100%13.5 s
3.0 charged
7% HP left on average
3
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.053
100%19.0 s
4.0 charged
5% HP left on average
4
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
1.045
100%18.0 s
4.0 charged
4% HP left on average
5
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.016
100%17.0 s
3.0 charged
2% HP left on average
6
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
1.005
100%17.0 s
3.0 charged
1% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.972
0%13.5 s
3.0 charged
0% HP left on average
8
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
0.872
0%18.5 s
3.0 charged
0% HP left on average
9
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
0.848
0%15.0 s
4.0 charged
0% HP left on average
10
Zygarde (Complete)
dragonDragon Tail
groundEarthquakenormalHyper Beam
0.806
0%19.5 s
4.0 charged
0% HP left on average
11
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
0.763
0%19.5 s
4.0 charged
0% HP left on average
12
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
0.735
0%17.5 s
3.0 charged
0% HP left on average
13
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.711
0%9.5 s
2.0 charged
0% HP left on average
14
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
0.692
0%17.0 s
3.0 charged
0% HP left on average
15
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
0.678
0%12.5 s
3.0 charged
0% HP left on average
16
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.649
0%9.5 s
2.0 charged
0% HP left on average
17
Aurorus
icePowder Snow
rockMeteor BeamiceBlizzard
0.630
0%9.5 s
2.0 charged
0% HP left on average
18
Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.630
0%14.0 s
3.0 charged
0% HP left on average
19
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingBrick Break
0.616
0%11.0 s
2.0 charged
0% HP left on average
20
Shadow Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
0.611
0%8.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.