Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.672 | 100% | 12.0 s 3.0 charged | 73% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 3.400 | 100% | 13.5 s 3.0 charged | 71% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 2.937 | 100% | 17.5 s 3.0 charged | 66% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.800 | 100% | 12.0 s 3.0 charged | 64% HP left on average | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 2.380 | 100% | 19.0 s 4.0 charged | 58% HP left on average | |
| 6 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.149 | 100% | 18.0 s 4.0 charged | 53% HP left on average | |
| 7 | flyingAir Slash fightingClose CombatflyingFly | 2.143 | 100% | 17.0 s 3.0 charged | 53% HP left on average | |
| 8 | fightingCounter fightingClose CombatnormalSwift | 2.118 | 100% | 16.0 s 3.0 charged | 53% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.097 | 100% | 13.5 s 3.0 charged | 52% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 12 | flyingGust fightingClose CombatflyingFly | 2.035 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 13 | darkSucker Punch fightingClose CombatfightingBrick Break | 2.010 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 14 | fightingCounter fightingClose CombatnormalSwift | 1.856 | 100% | 14.0 s 3.0 charged | 46% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.822 | 100% | 14.5 s 3.0 charged | 45% HP left on average | |
| 16 | flyingWing Attack fightingClose CombatflyingFly | 1.784 | 100% | 14.0 s 3.0 charged | 44% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.777 | 100% | 18.0 s 4.0 charged | 44% HP left on average | |
| 18 | normalScratch normalHyper BeamfightingLow Sweep | 1.747 | 100% | 17.0 s 3.0 charged | 43% HP left on average | |
| 19 | bugFury Cutter fightingClose CombatdarkNight Slash | 1.714 | 100% | 17.5 s 4.0 charged | 42% HP left on average | |
| 20 | flyingPeck flyingBeak BlaststeelFlash Cannon | 1.687 | 100% | 16.0 s 3.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.