Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Earthquake
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.556 | 100% | 11.5 s 2.0 charged | 72% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.635 | 100% | 11.5 s 2.0 charged | 62% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.979 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 6 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.224 | 100% | 11.5 s 2.0 charged | 18% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.184 | 100% | 10.5 s 2.0 charged | 16% HP left on average | |
| 8 | darkSucker Punch flyingBrave BirdflyingFly | 1.139 | 100% | 17.0 s 3.0 charged | 12% HP left on average | |
| 9 | flyingAir Slash fightingClose CombatflyingFly | 1.026 | 100% | 17.0 s 3.0 charged | 3% HP left on average | |
| 10 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.967 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 11 | fightingLow Kick fightingFlying PressflyingSky Attack | 0.934 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.882 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 13 | bugFury Cutter fightingClose CombatdarkNight Slash | 0.863 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 0.844 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 15 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.834 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 16 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.834 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 17 | fightingCounter dragonDragon ClawgroundEarthquake | 0.787 | 0% | 12.0 s 1.0 charged | 0% HP left on average | |
| 18 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.782 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 19 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.763 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 20 | psychicPsywave fightingSuperpowerdarkFoul Play | 0.763 | 0% | 11.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.