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PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Earthquake

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.556
100%11.5 s
2.0 charged
72% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
3.400
100%13.5 s
3.0 charged
71% HP left on average
3
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.937
100%17.5 s
3.0 charged
66% HP left on average
4
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.699
100%11.5 s
2.0 charged
63% HP left on average
5
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
2.651
100%18.0 s
4.0 charged
62% HP left on average
6
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.467
100%21.0 s
4.0 charged
59% HP left on average
7
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
2.430
100%21.5 s
3.0 charged
59% HP left on average
8
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.380
100%19.0 s
4.0 charged
58% HP left on average
9
Lopunny
fightingLow Kick
fightingFocus BlastfireFire Punch
2.377
100%17.0 s
3.0 charged
58% HP left on average
10
Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
2.322
100%22.5 s
4.0 charged
57% HP left on average
11
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
2.303
100%14.5 s
3.0 charged
57% HP left on average
12
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
2.149
100%18.0 s
4.0 charged
53% HP left on average
13
Braviary
flyingAir Slash
fightingClose CombatflyingFly
2.143
100%17.0 s
3.0 charged
53% HP left on average
14
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
2.143
100%17.0 s
3.0 charged
53% HP left on average
15
Ursaring
fightingCounter
fightingClose CombatnormalSwift
2.118
100%16.0 s
3.0 charged
53% HP left on average
16
Staraptor
flyingGust
fightingClose CombatflyingFly
2.035
100%16.0 s
3.0 charged
51% HP left on average
17
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingBrick Break
2.010
100%14.0 s
3.0 charged
50% HP left on average
18
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
2.008
100%22.0 s
3.0 charged
50% HP left on average
19
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.979
100%10.5 s
2.0 charged
49% HP left on average
20
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.979
100%10.5 s
2.0 charged
49% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.