Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.103 | 100% | 12.0 s 3.0 charged | 9% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.048 | 100% | 13.0 s 3.0 charged | 5% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.043 | 100% | 15.0 s 3.0 charged | 4% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.972 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.891 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.858 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 0.844 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 8 | psychicConfusion psychicPsyshockelectricThunderbolt | 0.825 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 9 | poisonAcid rockPower GemrockRock Slide | 0.810 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.754 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 11 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.739 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 0.735 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingCross ChopnormalHyper Beam | 0.720 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 14 | icePowder Snow rockMeteor BeamiceBlizzard | 0.716 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.687 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.607 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 17 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.588 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 18 | electricThunder Shock electricThunderfightingBrick Break | 0.583 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.531 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingFocus Blast | 0.531 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.