Shadow Snorlax counters
normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Zen Headbutt / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath psychicMist BalldragonOutrage | 1.602 | 100% | 20.5 s 2.0 charged | 38% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 1.328 | 100% | 16.5 s 3.0 charged | 25% HP left on average | |
| 3 | dragonDragon Tail flyingAeroblast++flyingAeroblast | 1.309 | 100% | 21.0 s 3.0 charged | 24% HP left on average | |
| 4 | psychicConfusion psychicFuture SightfairyMoonblast | 1.275 | 100% | 20.0 s 3.0 charged | 22% HP left on average | |
| 5 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.172 | 100% | 19.0 s 4.0 charged | 15% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.934 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.905 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 8 | dragonDragon Breath rockAncient PowerghostShadow Force | 0.820 | 0% | 20.5 s 4.0 charged | 0% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 0.820 | 0% | 26.0 s 4.0 charged | 0% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.806 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 11 | darkSucker Punch fightingDynamic PunchdarkPayback | 0.796 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.791 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 13 | bugFury Cutter fightingClose CombatdarkNight Slash | 0.787 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 14 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.782 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.782 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.777 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 0.777 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingLow Kick electricWild ChargeelectricThunder | 0.773 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 19 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 0.768 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 20 | psychicConfusion fightingAura SpheregrassLeaf Storm | 0.768 | 0% | 14.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.