Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Outrage
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.365 | 100% | 14.5 s 2.0 charged | 58% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.292 | 100% | 16.0 s 3.0 charged | 56% HP left on average | |
| 3 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.159 | 100% | 14.5 s 2.0 charged | 54% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.987 | 100% | 14.5 s 2.0 charged | 50% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.935 | 100% | 12.5 s 2.0 charged | 48% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.878 | 100% | 10.5 s 2.0 charged | 47% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.857 | 100% | 11.5 s 2.0 charged | 46% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.616 | 100% | 15.5 s 2.0 charged | 38% HP left on average | |
| 9 | flyingPeck flyingBrave BirddarkDark Pulse | 1.496 | 100% | 14.5 s 2.0 charged | 33% HP left on average | |
| 10 | darkSucker Punch fightingDynamic PunchdarkPayback | 1.259 | 100% | 14.5 s 2.0 charged | 21% HP left on average | |
| 11 | fightingCounter bugMegahorngroundDrill Run | 1.259 | 100% | 15.5 s 2.0 charged | 21% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.196 | 100% | 11.5 s 2.0 charged | 16% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 1.183 | 100% | 15.0 s 2.0 charged | 15% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.176 | 100% | 13.0 s 2.0 charged | 15% HP left on average | |
| 15 | steelBullet Punch steelIron HeadgrassTrailblaze | 1.162 | 100% | 15.5 s 2.0 charged | 14% HP left on average | |
| 16 | dragonDragon Breath fightingSuperpowerflyingHurricane | 1.132 | 100% | 14.0 s 2.0 charged | 12% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.061 | 100% | 17.0 s 3.0 charged | 6% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.008 | 100% | 11.5 s 2.0 charged | 1% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.972 | 0% | 16.5 s 3.0 charged | 0% HP left on average | |
| 20 | electricVolt Switch fightingAura SphereelectricThunder | 0.967 | 0% | 13.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.