Shadow Snorlax counters
normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.962 | 100% | 15.0 s 3.0 charged | 66% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.823 | 100% | 17.0 s 4.0 charged | 65% HP left on average | |
| 3 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.532 | 100% | 16.5 s 4.0 charged | 61% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.483 | 100% | 17.0 s 3.0 charged | 60% HP left on average | |
| 5 | psychicConfusion darkDark PulsepsychicPsychic | 2.404 | 100% | 16.0 s 3.0 charged | 58% HP left on average | |
| 6 | fireFire Spin grassSolar BeamfireFlamethrower | 2.372 | 100% | 19.0 s 4.0 charged | 58% HP left on average | |
| 7 | dragonDragon Tail flyingAeroblast++flyingFly | 2.220 | 100% | 17.0 s 4.0 charged | 55% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.059 | 100% | 16.5 s 4.0 charged | 51% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.041 | 100% | 15.0 s 3.0 charged | 51% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.012 | 100% | 16.0 s 3.0 charged | 50% HP left on average | |
| 11 | dragonDragon Tail flyingAeroblast++flyingFly | 1.978 | 100% | 17.0 s 4.0 charged | 49% HP left on average | |
| 12 | fightingCounter fightingCross ChopnormalHyper Beam | 1.976 | 100% | 17.0 s 4.0 charged | 49% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.887 | 100% | 15.0 s 3.0 charged | 47% HP left on average | |
| 14 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.863 | 100% | 14.0 s 3.0 charged | 46% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.840 | 100% | 12.0 s 3.0 charged | 46% HP left on average | |
| 16 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.838 | 100% | 15.0 s 3.0 charged | 46% HP left on average | |
| 17 | darkSucker Punch fightingClose CombatfightingBrick Break | 1.804 | 100% | 14.0 s 3.0 charged | 45% HP left on average | |
| 18 | psychicConfusion fairyMoonblastpsychicPsychic | 1.774 | 100% | 18.5 s 4.0 charged | 44% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.673 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 20 | iceIce Shard fightingFocus BlasticeAvalanche | 1.659 | 100% | 15.5 s 3.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.