Shadow Snorlax counters
normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Skull Bash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.869 | 100% | 17.0 s 3.0 charged | 65% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.211 | 100% | 20.0 s 4.0 charged | 55% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.099 | 100% | 20.0 s 4.0 charged | 52% HP left on average | |
| 4 | psychicPsywave darkFoul PlaynormalHyper Beam | 1.869 | 100% | 24.5 s 6.0 charged | 46% HP left on average | |
| 5 | psychicConfusion darkDark PulsepsychicPsychic | 1.827 | 100% | 20.5 s 3.0 charged | 45% HP left on average | |
| 6 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.813 | 100% | 17.0 s 4.0 charged | 45% HP left on average | |
| 7 | steelMetal Claw fightingFocus BlastdarkDark Pulse | 1.781 | 100% | 20.0 s 3.0 charged | 44% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.750 | 100% | 18.5 s 4.0 charged | 43% HP left on average | |
| 9 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.744 | 100% | 17.0 s 4.0 charged | 43% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.743 | 100% | 20.0 s 3.0 charged | 43% HP left on average | |
| 11 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.670 | 100% | 26.0 s 6.0 charged | 40% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.667 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.650 | 100% | 19.0 s 4.0 charged | 39% HP left on average | |
| 14 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.624 | 100% | 17.0 s 3.0 charged | 38% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.585 | 100% | 18.0 s 4.0 charged | 37% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.563 | 100% | 21.0 s 4.0 charged | 36% HP left on average | |
| 17 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.563 | 100% | 21.5 s 5.0 charged | 36% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.536 | 100% | 18.0 s 3.0 charged | 35% HP left on average | |
| 19 | groundMud-Slap groundEarthquakefightingBrick Break | 1.509 | 100% | 21.0 s 4.0 charged | 34% HP left on average | |
| 20 | fightingDouble Kick fireBlast BurndarkDark Pulse | 1.509 | 100% | 21.0 s 4.0 charged | 34% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.