Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Skull Bash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail rockMeteor BeamdragonOutrage | 0.711 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 2 | icePowder Snow rockMeteor BeamiceBlizzard | 0.611 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 3 | electricThunder Shock electricThunderfightingBrick Break | 0.602 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 4 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.602 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 5 | fightingCounter dragonDragon ClawgroundEarthquake | 0.597 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 6 | fireFire Spin fightingBrick BreakfireFire Punch | 0.597 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 7 | groundMud-Slap groundEarthquakefightingBrick Break | 0.569 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 8 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.555 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingBrick BreaknormalBody Slam | 0.540 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingBrick Break | 0.531 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 11 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.517 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 12 | darkBite electricAura Wheel (Electric)electricWild Charge | 0.507 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingClose CombatrockRock Slide | 0.498 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingBrick BreaknormalBody Slam | 0.498 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 15 | electricThunder Shock electricThunderfightingBrick Break | 0.498 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingBrick BreakgroundEarthquake | 0.488 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 17 | normalTake Down normalBody SlamgrassTrailblaze | 0.479 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingLow Sweep | 0.474 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 19 | fightingCounter groundEarthquakenormalBody Slam | 0.474 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter bugMegahorngroundDrill Run | 0.474 | 0% | 10.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.