Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Outrage
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.238 | 100% | 15.0 s 3.0 charged | 19% HP left on average | |
| 2 | fightingLow Kick darkDark PulsesteelIron Head | 0.754 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 3 | electricThunder Shock electricThunderfightingBrick Break | 0.545 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 4 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.502 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 5 | fightingCounter fightingBrick BreaknormalBody Slam | 0.493 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 6 | darkBite electricAura Wheel (Electric)electricWild Charge | 0.469 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 7 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.464 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 8 | fightingCounter dragonDragon ClawgroundEarthquake | 0.464 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 9 | groundMud-Slap groundEarthquakefightingBrick Break | 0.455 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.450 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 11 | electricThunder Shock electricThunderfightingBrick Break | 0.450 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 12 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.436 | 0% | 6.5 s 0.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingLow Sweep | 0.436 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingClose CombatfireFire Punch | 0.436 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.431 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.422 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingLow Kick fightingBrick BreakgroundEarthquake | 0.422 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingBrick BreaknormalBody Slam | 0.422 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingSuperpowerbugLunge | 0.403 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatnormalSwift | 0.403 | 0% | 8.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.