Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 0.934 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.905 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.782 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 5 | dragonDragon Tail rockMeteor BeamdragonOutrage | 0.711 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 0.701 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 7 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.664 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 0.626 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.616 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.616 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.616 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 12 | icePowder Snow rockMeteor BeamiceBlizzard | 0.611 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 13 | electricThunder Shock electricThunderfightingBrick Break | 0.602 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter dragonDragon ClawgroundEarthquake | 0.597 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 15 | fireFire Spin fightingBrick BreakfireFire Punch | 0.597 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.569 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 17 | groundMud-Slap groundEarthquakefightingBrick Break | 0.569 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 18 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 0.550 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingBrick BreaknormalBody Slam | 0.540 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 20 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 0.536 | 0% | 10.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.