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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Hyper Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.482
100%10.5 s
2.0 charged
33% HP left on average
2
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
0.934
0%11.5 s
3.0 charged
0% HP left on average
3
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
0.905
0%10.5 s
2.0 charged
0% HP left on average
4
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
0.782
0%11.5 s
3.0 charged
0% HP left on average
5
Tyrantrum
dragonDragon Tail
rockMeteor BeamdragonOutrage
0.711
0%11.0 s
2.0 charged
0% HP left on average
6
Kartana
bugFury Cutter
fightingSacred SwordgrassLeaf Blade
0.701
0%11.5 s
3.0 charged
0% HP left on average
7
Shadow Mewtwo
fightingCounter
fightingFocus BlastnormalHyper Beam
0.664
0%10.5 s
1.0 charged
0% HP left on average
8
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
0.626
0%11.5 s
3.0 charged
0% HP left on average
9
Shadow Alakazam
fightingCounter
fightingFocus BlastpsychicFuture Sight
0.616
0%10.5 s
1.0 charged
0% HP left on average
10
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.616
0%11.5 s
2.0 charged
0% HP left on average
11
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.616
0%11.5 s
3.0 charged
0% HP left on average
12
Aurorus
icePowder Snow
rockMeteor BeamiceBlizzard
0.611
0%11.0 s
2.0 charged
0% HP left on average
13
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.602
0%10.0 s
1.0 charged
0% HP left on average
14
Shadow Haxorus
fightingCounter
dragonDragon ClawgroundEarthquake
0.597
0%9.0 s
0.0 charged
0% HP left on average
15
Magmortar
fireFire Spin
fightingBrick BreakfireFire Punch
0.597
0%11.0 s
1.0 charged
0% HP left on average
16
Mewtwo
fightingCounter
fightingFocus BlastnormalHyper Beam
0.569
0%10.5 s
1.0 charged
0% HP left on average
17
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
0.569
0%11.0 s
2.0 charged
0% HP left on average
18
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
0.550
0%11.5 s
3.0 charged
0% HP left on average
19
Shadow Vigoroth
fightingCounter
fightingBrick BreaknormalBody Slam
0.540
0%9.0 s
1.0 charged
0% HP left on average
20
Sceptile
bugFury Cutter
grassFrenzy PlantgrassLeaf Blade
0.536
0%10.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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