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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.917
100%17.5 s
4.0 charged
66% HP left on average
2
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikepsychicFuture Sight
2.617
100%17.5 s
4.0 charged
62% HP left on average
3
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
2.532
100%18.5 s
5.0 charged
61% HP left on average
4
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
2.446
100%16.5 s
4.0 charged
59% HP left on average
5
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.328
100%18.5 s
4.0 charged
57% HP left on average
6
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
2.167
100%17.5 s
4.0 charged
54% HP left on average
7
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
2.135
100%17.5 s
4.0 charged
53% HP left on average
8
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.988
100%17.0 s
5.0 charged
50% HP left on average
9
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
1.966
100%18.0 s
5.0 charged
49% HP left on average
10
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
1.935
100%15.5 s
4.0 charged
48% HP left on average
11
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.854
100%18.0 s
5.0 charged
46% HP left on average
12
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.841
100%15.0 s
4.0 charged
46% HP left on average
13
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.789
100%17.5 s
5.0 charged
44% HP left on average
14
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
1.786
100%19.5 s
5.0 charged
44% HP left on average
15
Shadow Darkrai
darkSucker Punch
fightingFocus BlastdarkDark Pulse
1.766
100%15.5 s
4.0 charged
43% HP left on average
16
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.740
100%20.5 s
5.0 charged
43% HP left on average
17
Jirachi
electricCharge Beam
fightingAura SpheresteelDoom Desire
1.733
100%20.0 s
5.0 charged
42% HP left on average
18
Krookodile
groundMud-Slap
groundEarthquakedarkCrunch
1.724
100%19.0 s
4.0 charged
42% HP left on average
19
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.716
100%15.5 s
4.0 charged
42% HP left on average
20
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
1.620
100%18.5 s
5.0 charged
38% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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