Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 0.791 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 2 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.768 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 3 | fightingDouble Kick fireBlast BurndarkDark Pulse | 0.758 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 4 | fightingLow Kick darkDark PulsesteelIron Head | 0.754 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 0.697 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.649 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.640 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.616 | 0% | 11.0 s 3.0 charged | 0% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 0.564 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 10 | electricThunder Shock electricThunderfightingBrick Break | 0.517 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 11 | fireFire Spin fireFire BlaststeelIron Head | 0.498 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 12 | bugBug Bite fireFire BlaststeelIron Head | 0.479 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 13 | fireFire Spin fightingBrick BreakfireFire Punch | 0.474 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 14 | groundMud-Slap groundEarthquakefightingBrick Break | 0.455 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 15 | darkBite electricAura Wheel (Electric)darkPayback | 0.450 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.436 | 0% | 6.5 s 0.0 charged | 0% HP left on average | |
| 17 | electricThunder Shock electricThunderfightingBrick Break | 0.427 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.422 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 19 | iceIce Fang fightingClose CombatnormalGiga Impact | 0.403 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.398 | 0% | 6.0 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.