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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Snorlax counters

normalCliff · slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.869
100%17.0 s
3.0 charged
65% HP left on average
2
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikepsychicFuture Sight
2.574
100%17.0 s
3.0 charged
61% HP left on average
3
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
2.492
100%18.0 s
4.0 charged
60% HP left on average
4
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
2.404
100%16.0 s
3.0 charged
58% HP left on average
5
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.292
100%18.0 s
3.0 charged
56% HP left on average
6
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
2.131
100%17.0 s
3.0 charged
53% HP left on average
7
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
2.088
100%17.0 s
3.0 charged
52% HP left on average
8
Shadow Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
2.000
100%17.0 s
3.0 charged
50% HP left on average
9
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.941
100%16.5 s
4.0 charged
48% HP left on average
10
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
1.923
100%17.5 s
4.0 charged
48% HP left on average
11
Malamar
psychicPsywave
fightingSuperpowernormalHyper Beam
1.892
100%23.5 s
5.0 charged
47% HP left on average
12
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
1.840
100%14.5 s
2.0 charged
46% HP left on average
13
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.819
100%14.5 s
2.0 charged
45% HP left on average
14
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.813
100%17.5 s
4.0 charged
45% HP left on average
15
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
1.759
100%22.0 s
4.0 charged
43% HP left on average
16
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.740
100%20.5 s
5.0 charged
43% HP left on average
17
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
1.733
100%19.0 s
5.0 charged
42% HP left on average
18
Jirachi
electricCharge Beam
fightingAura SpheresteelDoom Desire
1.733
100%20.0 s
5.0 charged
42% HP left on average
19
Shadow Darkrai
darkSucker Punch
fightingFocus BlastdarkFoul Play
1.722
100%15.0 s
3.0 charged
42% HP left on average
20
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.700
100%16.5 s
3.0 charged
41% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.