Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.917 | 100% | 17.5 s 4.0 charged | 66% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikepsychicFuture Sight | 2.617 | 100% | 17.5 s 4.0 charged | 62% HP left on average | |
| 3 | psychicConfusion darkDark PulsepsychicPsychic | 2.446 | 100% | 16.5 s 4.0 charged | 59% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.988 | 100% | 17.0 s 5.0 charged | 50% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.935 | 100% | 15.5 s 4.0 charged | 48% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.911 | 100% | 15.5 s 4.0 charged | 48% HP left on average | |
| 7 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.789 | 100% | 17.5 s 5.0 charged | 44% HP left on average | |
| 8 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.766 | 100% | 15.5 s 4.0 charged | 43% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.716 | 100% | 15.5 s 4.0 charged | 42% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.657 | 100% | 12.0 s 4.0 charged | 40% HP left on average | |
| 11 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.656 | 100% | 13.0 s 4.0 charged | 40% HP left on average | |
| 12 | psychicConfusion fightingFocus BlastpsychicPsystrike | 1.518 | 100% | 16.5 s 4.0 charged | 34% HP left on average | |
| 13 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.480 | 100% | 15.5 s 4.0 charged | 32% HP left on average | |
| 15 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.478 | 100% | 18.0 s 4.0 charged | 32% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.455 | 100% | 16.5 s 4.0 charged | 31% HP left on average | |
| 17 | dragonDragon Breath psychicMist BalldragonOutrage | 1.447 | 100% | 17.5 s 4.0 charged | 31% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.404 | 100% | 17.0 s 4.0 charged | 29% HP left on average | |
| 19 | fireFire Spin fireFire BlaststeelIron Head | 1.381 | 100% | 17.5 s 4.0 charged | 28% HP left on average | |
| 20 | flyingPeck flyingBrave BirddarkDark Pulse | 1.378 | 100% | 15.5 s 4.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.