Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.550 | 100% | 11.0 s 3.0 charged | 36% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.182 | 100% | 17.5 s 4.0 charged | 15% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikepsychicFuture Sight | 1.106 | 100% | 17.5 s 4.0 charged | 10% HP left on average | |
| 4 | ghostHex fightingFocus BlastrockPower Gem | 1.026 | 100% | 17.5 s 4.0 charged | 3% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.948 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 6 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 0.938 | 0% | 16.5 s 5.0 charged | 0% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 0.934 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.905 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.853 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 10 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.829 | 0% | 18.0 s 4.0 charged | 0% HP left on average | |
| 11 | fireFire Spin steelIron HeadgrassSolar Beam | 0.806 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.782 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 13 | dragonDragon Tail rockMeteor BeamdragonOutrage | 0.711 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.697 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.692 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.668 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 17 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 0.664 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 18 | normalScratch groundHigh HorsepowernormalSwift | 0.645 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 19 | icePowder Snow rockMeteor BeamiceBlizzard | 0.640 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 20 | groundMud Shot fightingSuperpowergroundEarthquake | 0.626 | 0% | 12.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.